Thursday, 12 March 2015

Evaluation: Question Number 1: How does your Product use, challenge or develop conventions of real media products?

Music Video:



Whilst creating our music video we were vastly inspired by numerous different Auteur film directors as well as various music videos that related our genre. In the initial stages of planning we were inspired by the 1989 gothic thriller ‘The Crow’ which helped us conclude that we wanted to make a music video with dark and gothic elements in order to keep in fitting with the lyrics and tone of our song ‘Call and Gone.’ Following this we looked at different gothic directors, specifically at auteur Tim Burton and his film ‘Alice in Wonderland’ which helped us with the concept of our lead protagonist ‘Eve.’ We were also inspired by Alice in Wonderland’s cinematography and how powerful the contrast of black and red can be. In terms of direction style we were also heavily inspired by that of auteur Lars Von Trier who likes to utilise long close-ups in order to create surreal character development, in terms of setting Von Trier’s ‘Antichrist’ was also especially inspiring to us as it showed how eerie the woods can be made to look. We were also heavily inspired by the music videos of other bands within the same genre. To exemplify Radiohead’s ‘Fake Plastic Tree’ was an inspiration in terms of deciding to film the performance portion of our video in black and white, however we felt that we developed many of the ideas in this video through the use of close up shots on the instruments in order to illustrate the importance of the guitar in particular for creating the dark tone of the song. We believe that through the editing of our video we were able to challenge the conventions of real music videos. We did through stepping away one of the main conventions present in mainstream and alternative rock music videos, which is to have a lot of cuts and never stay on the same image for a long time. Within our video a lot of our shots last over six or seven seconds which we believed would be effective in creating a more compelling narrative for the audience as well as helping keep with the dark and slow tone present within our song ‘Call and Gone.’

Website:

Used and Developed: We also used conventions of real media products from gothic/ alt-rock genre in the process of making our band’s website as we thoroughly researched a variety of newer and older artist’s websites such as The Cure, Nick Cave TBS and Toy. This was to ensure that the website we created for our band ‘The Great Northern’ was a conglomeration product which would appeal to both our primary audience (specifically 17-25 year olds) and secondary audience, fans of the genre of rock / alt-rock and gothic rock as they might recognise aspects from artists from the gothic/alt-rock genre. To exemplify the way in which we used conventions of real media products in the making of our website is through the style we employed on the website. This included the fonts that we used for different articles and headings in website that were inspired by the different styles of other bands websites, most specifically The Horrors and Toy. Another way in which we used the conventions of other real media products was through the use of a Splash page, which is present in the website of Alternative Rock Band heavyweights ‘Alt J’. A splash page is a simple homepage in which the different headings are given and the social media the band is involved with is shown. We believed that by using a Splash page with the eerie image of a hanging apple, we could draw the viewer in through this simple but effective technique. We were able to develop the inspiration we took from the websites of these various bands to develop the style of our website so we could distinguish our product from that of other alternative rock bands. For an example we noticed that a recurring theme present within the websites of other bands in our genre (imagery from album covers. We also attempted to challenge the conventions of real media products in our website through the use of symbolism and by using imagery from a specific music video. We decided to heavily involve images from our music video in our website layout as we believed the images contained within the music video were more intriguing and visually stimulating to an audience than simple images of the band members or the band performing, which we discovered was a recurring theme in the websites of others. We also believed that the use of our music video for the website layout would be an effective way to market our actual music video to its potential audience. Another way in which we were able to challenge the conventions of other real media products was through the use of religious symbolism within our websites, such as the ‘tree of life’ apple. We believed by doing this we could create controversy and intrigue concerning our music video and band.

Digipack:

Whilst creating the digipack for our product we were also able to effectively use, develop and challenge conventions of real media products in order to achieve the best result. In terms of using real media products we were heavily inspired by two pieces of artwork, the album cover for Pearl Jam’s album ‘Ten’ as well as the poster for Australian horror film ‘The Babadook.’ Whilst looking at the album cover for ‘Ten’ we were specifically inspired by the idea of hands reaching towards something and we decided to develop this concept by relating the digipack artwork with that of our music video. Within our music video, a recurring theme is that of a woman trapped in purgatory who is reaching the afterlife and a better world this inspired us to make the hands reach out towards a cross. Similarly to the website we believe that our use of religious iconography within the Digipack challenges the conventions of real media products. This is because in modern day music it is considered taboo to reference religion to music if it isn’t in support and or in keeping with the religious beliefs being portrayed, such as Madonna did with her ‘like a prayer’ music video. We believe that by doing this we could draw intrigue to our product as it could be controversial and as Cinema theorist Mark Kermode states ‘there is no such thing as bad publicity.’ We also decided to use imagery from our music video as we believe that the video will be the focal point of advertising our band and promoting them due to the vast audience range it could attract, therefore the images from the music video in the digipack with attract audience to watch the video.